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brrt | \o | 12:51 | |
timotimo | o/ brrt | 12:57 | |
how are you? :) | |||
brrt | busy as always | 12:58 | |
and you? :-) | |||
timotimo | ups and downs ;) | 12:59 | |
brrt | i have a 90% finished blog post that was obsoleted by TimToady++ | ||
so i have to find another spin on it | |||
timotimo | d'oh | ||
FROGGS | /o\ | 13:02 | |
btw, that's my progress as of last night: | 14:39 | ||
gist.github.com/FROGGS/239a936c29bf0873c38f | |||
I want to get rid of the 'is symbol' this evening, and then care about proper memory handling | |||
as one can see I implemented a CPPStruct repr | 14:40 | ||
(which is a direct copy of CStruct) | |||
jnthn | FROGGS: Plus it adds the vtable pointer for you? | 14:41 | |
FROGGS | jnthn: no, it does nothing about vtables yet | 14:43 | |
I don't even know yet if I have to care about these things | |||
jnthn | I thought the typical layout for C++ object instnaces is the first slot of the object is the v-table pointer. | 14:44 | |
FROGGS | that might be true, though I map the perl6 methods to the symbols I see in the library | ||
timotimo | so you don't have direct attribute access? | 14:45 | |
FROGGS | timotimo: that's a question about the right memory layout and attribute offset calculation me thinks | ||
timotimo | which is probably also cpp compiler defined? | 14:46 | |
FROGGS | because, structs in C++ without a constructor and vtables are laid out identical to C structs | ||
timotimo | oh, ok | ||
FROGGS | perhaps... | ||
arnsholt | FROGGS: You are completely nuts =) | 14:50 | |
FROGGS | *g* | 14:51 | |
no, I'm not :o) | |||
brrt | FROGGS++ | ||
cpp compatibility is a huge deal | |||
FROGGS | btw, the name mangling is the same problem as with the names on the jvm | 14:52 | |
and we only have to care about two compilers atm, so no big deal | |||
timotimo | clang doesn't cpp? | 14:54 | |
brrt | clang is cpp by default | 14:55 | |
timotimo | k | ||
FROGGS | ahh, clang was not listed on that wikipedia page... | 14:58 | |
the 'is symbol' trait is now optional... was just about juggling a few lines around in zavolaj | 15:18 | ||
class b2World is repr<CPPStruct> { | |||
has OpaquePointer $.data; | |||
method new(b2Vec2) is native("libBox2D") { * } | |||
method Dump() is native("libBox2D") { * } | |||
} | |||
that's (almost) all one needs for a very limited test case | |||
jnthn | FROGGS: How does it know this is C++ and it should name-mangle? Are you writing a NativeCallPP? :) | 15:19 | |
FROGGS | another interesting bit will be to mangle the name for parameters that are `const b2Vec2&`, these are mangled to "RK6b2Vec2" | ||
jnthn: no, the repr tells so | 15:20 | ||
arnsholt | Knowing it's C++ is presumably CPPStruct vs. CStruct | ||
FROGGS | aye | ||
arnsholt | How to name mangle is a lot harder though =) | ||
jnthn | But what about functions from C++? | ||
FROGGS | jnthn: they are exposed as symbols, like in C | 15:38 | |
because, it boils down to C conventions anyway, that's the reason the names are mangled after all | 15:39 | ||
tadzik | oh oh | 16:02 | |
FROGGS | so, when somebody has nice online literature about vtables and so forth in C++, I'll enjoy reading it :o) | 16:16 | |
I just don't understand the need for them currently | |||
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FROGGS | today I want to get the memory layout right... | 19:50 | |
ahh, that search.cpan.org/~plicease/FFI-Platy...-CPP-0.04/ uses libffi under the hood | 19:54 | ||
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japhb | Hmmm, the irclog seems to be missing FROGGS' line at 20:18 UTC. | 23:11 | |
moritz: ^^ | 23:12 | ||
Hmmm, I see a couple rejoins. ilbot3 having issues? | |||
jnthn | japhb: It had a hiccup earlier. | ||
japhb | ah | 23:13 | |
thankfully the local-net hiccup did not occur at the sametime as the ilbot hiccup. :-) | |||
jnthn | :) | ||
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