github.com/moarvm/moarvm | IRC logs at colabti.org/irclogger/irclogger_logs/moarvm Set by AlexDaniel on 12 June 2018. |
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nwc10 | good *, #moarvm | 07:45 | |
nine | TGIF, #moarvm | 07:59 | |
Geth | MoarVM: f7b4e490f6 | (Patrick Böker)++ | 6 files Switch spawnprocasync to use a separate arg for the program name That's a lot more obvious than putting the program name at the start of the args list. |
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MoarVM: 2d9899c726 | (Patrick Böker)++ (committed using GitHub Web editor) | 6 files Merge pull request #1416 from patrickbkr/spawnprocasync-prog-arg Switch spawnprocasync to use a separate arg for the program name |
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travis-ci | MoarVM build failed. Patrick Böker 'Merge pull request #1416 from patrickbkr/spawnprocasync-prog-arg | 08:57 | |
travis-ci.org/MoarVM/MoarVM/builds/754595860 github.com/MoarVM/MoarVM/compare/a...9899c726a8 | |||
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jnthn | moarning o/ | 10:34 | |
tellable6 | 2021-01-12T23:50:00Z #raku <Xliff> jnthn Is there any way to introspect the symbol table of a template during render()? | ||
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jnthn | .tell Xliff I assume you're talking about Cro::WebApp? In which case a) no, b) there's a #cro that's good for such questions :) | 10:38 | |
tellable6 | jnthn, I'll pass your message to Xliff | ||
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nwc10 | \o | 10:42 | |
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nine | For those interested in these topics: I tried finding out if getting faster memory to accompany my 16 core CPU was worth it. Since I don't have faster memory to test with, instead I disabled XMP in the BIOS, turning my memory down from 3000MHz to 2150MHz. | 14:39 | |
The effect on CORE.c stage parse is....nonexistent. In a best-of-3-runs comparison we're talking 28.681 vs. 28.731s, which is very well within noise. | 14:40 | ||
Spectest however clearly profits from faster memory. Here we are talking about 76 vs. 89s (again best-of-3-runs) | 14:41 | ||
So buying faster memory will in all likelyhood not reduce rakudo's build time. I could get faster spectests though (maybe ~70s?). | |||
vrurg | nine: I think this is could be explained by spectesting using concurrency heavily while compilation is done mostly single-thread. | 14:42 | |
nine | As to why there is such a large discrepancy between single- and multithreaded results, I think the huge 64 MiB of L3 cache makes memory speed a non-issue during the build, but with 35 processes competing for that cache, memory speed gains in importance. | 14:43 | |
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jnthn | nine: That's interesting to know. I'm getting a new machine soon, and was debating 3600 MHz vs 4000 MHz RAM, and all the reviews I could find suggested it wasn't really worth it. I guess it's about half the difference you tried to observe (and there improvement is non-linear anyway) though... | 15:48 | |
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