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holyghost | I've uploaded v0.1.4 of Game::Quest, should be functional now if you overridethe layer and room and the Quest class. | 08:33 | |
*player | |||
Later on I'll do the text/keyboard interface | |||
Each room should have a collision detection method that goes into Quest.pm6 to put the player update system on noupdate | 08:36 | ||
player.move-not; | 08:39 | ||
Game::Quest v0.1.5 has been uploaded, there's a text lookup system in now such as "look at" and "body" targets something in a matrix | 13:38 | ||
A loop object for in-game films e.g. if you kneel and pick something up | 13:39 | ||
is in also | |||
I didn't make examples in the package as that is left to the reader and does not clutter up the files | 13:40 | ||
each room then gets a BAM (bi-assoc matrix) system where you can "look at", "search", etc. in a small parser | 13:45 | ||
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