[08:06] japhb: I'm definitely open to PRs, at the very least it's easier to talk about stuff like this with something on the table :) [08:07] I did think a little about external input supplies, etc, particularly when looking at those raku AI videos. But I figured I could cross that bridge when I got to it. Maybe the bridge is upon us? [08:09] One more thing: would it make sense to have a more general raku-gamedev channel? I wouldn't want to feel like I'm squatting on MUGS :P [11:50] *** lizmat_ joined [11:53] *** lizmat left [15:49] "raku AI videos"? [15:50] I'm happy to have a #raku-gamedev channel, it just needs to be approved by one of the #raku owners (Freenode has namespacing, so #raku owns all of #raku-* too). I'd keep this channel as well of course, so I'd just be in both. :-) [15:51] Raku Ai Playground: https://www.youtube.com/watch?v=tAknJlrlV7k [15:51] Not much there yet, but at least an expression of intent [15:53] Huh, interesting to hear about that namespacing thing. I didn't know it was a thing, and now I wonder what that means for #raku-land :P [15:54] Squatting a channel is always possible, but the approval part allows you to get ChanServ help in holding it up as a permanent channel. [15:55] And also without the approval, a namespace owner can have a squatting channel removed. [15:55] (This is all just my understanding, I'm not a Freenode IRC Op -- I just got a speech when I registered #mugs.) [20:01] jjatria, lizmat: It sounds like from the conversation following https://colabti.org/irclogger/irclogger_log/raku-dev?date=2021-03-29#l70 that general feeling was to just create the channel, and then figure out the ChanServ stuff afterwards, so I've done that now ... #raku-gamedev is now a thing. :-) [20:02] This channel will of course remain for folks who want to talk about the MUGS part of that bigger picture. :-) [23:01] Woo! Excellent news. japhb++