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6macros: discussing the finer points of Perl 6 macros, Qtrees, and how to stay sane | irclog: irclog.perlgeek.de/6macros/today Set by moderator on 4 July 2015. |
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| Ven | I want to be able to do that at compile-time in perl6: | 18:59 | |
| blog.mattbierner.com/stupid-templat...te-tetris/ | |||
| :D | |||
| masak | euhm. | 19:00 | |
| not a priority, but noted :) | |||
| Ven | oh, don't read that | 19:04 | |
| it's just gonna hurt your eyes and your head... | |||
| but basically, what this does is.... | |||
| you declare the "move" via -DUP (or so) + #ifdef UP in the code | 19:05 | ||
| then it writes the... state in a file. | |||
| yes. it generates C++ code, then it writes it to a file | |||
| and then #include it | |||
| so that the only "runtime" thing is printing the "board" | |||
| (+ printing the new state) | 19:06 | ||
| there's like... 10 lines of runtime | |||