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| timotimo | neato. | 22:50 | |
| RabidGravy: i'm running play-sine and it's only using 11% cpu, so it's got some breathing room to do some more complex calculations, too | 22:51 | ||
| RabidGravy | cool | ||
| timotimo | wanna try building something more sophisticated? | 22:53 | |
| remind me again what number does the other piece of code have to print to signal that it's fast enough? | 22:56 | ||
| it seems like that code has a problem, though | 22:58 | ||
| one thread is pumping out sine values as fast as it can | |||
| the other grabs a value, then sleeps a bit before grabbing the next | |||
| so we end up with a queue that's growing and growing | |||
| also, i'm not sure if we're able to sleep 0.005805s properly with our sleep function? | 22:59 | ||