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| kybr | hi, all. i have not had much time recently, but i aim to work on a Rakudo Perl6 live-coding thing. | 15:51 | |
| timotimo | oh, cool | ||
| i had a super simple livecoding thing using cairo and gtk::simple | 15:52 | ||
| i think it bitrotted, though, and it was never that good | |||
| kybr | with p6 i am at the stage where i write p6 instead of p5 for new programs. i'm learning the new regex syntax (so much nicer). i'm playing with grammars. i mostly write C++ and python (for work). | 15:56 | |
| timotimo: cool. at first, i want to sort of clone something like sonic-pi.net and use the SuperCollider synth backend | 15:57 | ||
| timotimo | mhm mhm! | 15:58 | |
| mine was only for graphics, though of course you could just put a "use" in there and do whatever youl ike | |||
| kybr | cool. i haven't done much i can show yet. i guess i'm here saying stuff as a way to get myself to work on it. i made a few commits on Net-OSC and perl6-binary-structured in order to connect p6 to scsynth via OSC. but i stalled on actually implementing all the messages. | 16:04 | |
| timotimo | :D | 16:16 | |
| i can imagine that's the biggest chunk of work, and probably the most boring part :| | 16:17 | ||
| kybr | yeah. probably. but also that's where the design starts, the process of deciding how bits of code turn into messages controlling the synth. i suppose if you just try to clone Sonic Pi, then it might be boring. My hope is that p6 will offer some more-interesting-than-Ruby ways of expressing music. | 16:24 | |
| timotimo | mhm | 16:27 | |
| kybr | this has helped. i need to go look at the Sonic Pi internals. keep up the good work, all. thanks timotimo | 16:29 | |
| timotimo | always happy to be a rubber duck | 16:31 | |