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holly_ | hello | 04:20 | |
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holly_ | hello | 04:21 | |
hollybot | Hello! | ||
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moon-child | yo | 04:41 | |
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holly_ | ok, I got that stupid UTF8 thing figured out | 04:46 | |
bot is up and ready to code on | |||
sorry for the flood | 04:47 | ||
I made it so it only prints ascii, the topic made it parse utf-8 code which is out of range for a simple terminal | 04:48 | ||
(and locale) | |||
I am going to make something out of it for this channel, not too stupid I hope :-) | 04:49 | ||
bots are daft sometimes | |||
That way I can hack something else than games | 04:50 | ||
moon-child | why can't it handle utf8? | 04:56 | |
holly_ | because I do not have that locale in xterm | ||
nor in xterm-utf8 | |||
moon-child | wait so xterm crashed because the bot printed out utf8? | 04:57 | |
holly_ | python did | ||
it handles utf of course | |||
but not on my terminal | |||
moon-child | ah, huh | ||
holly_ | I get a string which only gets printed on my terminal if it's plain ascii | 04:58 | |
if it's utf I cannot print it and it does not either | 04:59 | ||
that was the bug for a non-stupid term irc bot | |||
else I have to put that in the docs or something | |||
anyway, now I have to think of functionality | 05:02 | ||
I am not going to do a full natural language parsing as it's too much work | 05:03 | ||
it just says hello now :-) | 05:11 | ||
hollybot | Hello! | ||
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jjatria | japhb: are you thinking of a MUGS talk at the Raku conference by any chance? I'm trying to decide whether I should have a sort of progress report on Pop | 10:52 | |
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japhb | When is it? | 18:36 | |
holly_ | I just finished the chapter on noinformative priors, it learned me very nice things about prediction. Game::Decion and Game::Bayes will benefit | 19:18 | |
*Game::Decision | |||
basically you make means about variables with max likelihood and max entropy so you have 2 potentials which derives into the prediction of a value | 19:20 | ||
It's very elegant as maximum entropy is very common in machine learning, AI etc. | |||
I am going to start tonight on AI-NLP (AI::NLP) NLP === Natural Language Processing. It can be useful for an IRC bot | 19:21 | ||
It's a grand hack though if I finish it | 19:22 | ||
For hacking on something else than the above Bayesian analysis for Game::X | 19:23 | ||
As both AFAIK need a lot of work | 19:24 | ||
Problem is you can always add stats methods (e.g. with random functionality) but the whole package is done for then | 19:25 | ||
NLP has lots of apps but also nice for terminal interface of e.g. KQ4 (king's quest 4) | 19:26 | ||
"ask about healer" such things | |||
which is done with a bi-associative matrix or fuzzy associative matrix | 19:27 | ||
(in those games) | 19:28 | ||
which is just row : "ask about" column : "healer", "fox", etc. | 19:30 | ||
Space Quest is also done that way | |||
so matrix["ask about"]["healer"] ==> "the healer is making potions" | 19:31 | ||
as I said, I'm getting old :-) | |||
First thing is to make a ANN (Artificial Neural Network) then elevate that for NLP | 19:33 | ||
Which I know by heart but not the deep learning for NLP, that's past the 90ies | 19:34 | ||
(or 40ies for an ANN) | 19:35 | ||
anyway, I'll return in a few hours, I hope I have something by tomorrow morning but I need to read also | 19:41 | ||
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holly_ | I've started on AI-NLP, as I'm too tired it's just matrix and vector for now. I just uploaded it | 22:32 | |
I also have to read up on it, as it's not just a backpropagation ANN | 22:56 | ||
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