| japhb | jjatria: Are there any widget libraries for SDL? In other words, if we want a menu or select list or progress bar or such, are there prebuilt libraries that everyone uses, or does everyone just write their own from scratch? | 00:41 | |
| moon-child | people use dear imgui and nuklear pretty frequently. Those slot into opengl rather than sdl directly. But if you use sdl_gpu, you can get most of the same drawing primitives implemented explicitly using opengll | 00:46 | |
| so I would go that route if you want to use a preexisting library | |||
| ('most of the same drawing primitives'--that plain sdl provides) | 00:47 | ||
| japhb | moon-child: Ah, thank you. | 01:53 | |
| japhb has the distinct feeling he's going to have to invent a markup language for default UI components, for people who don't want to make a full UI from scratch ... | 01:54 | ||
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| jjatria | Welp, I just did the first run of my talk, and I finished with a whole 2 seconds to spare. Might have to cut some things to be safe 💦 | 18:29 | |
| japhb | Depends on whether you want to guarantee question time or just hope that speed up from being live makes it happen. | 19:06 | |
| jjatria | I felt like some parts were a little disconnected, so I'm probably going to have to add some connecting tissue | 20:08 | |
| I did manage to squeeze in a slide with a video showing the system in motion, which is nice: jjatria.gitlab.io/discoverability-...ility/#/80 | 20:11 | ||
| japhb | NICE! | 21:57 | |