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holly__ | Now there's a nice integral of squared-error loss in Game::Numeric, it can be used to predict random variables (see Game-Decision) | 10:12 | |
Uploaded today | |||
Now I need to debug both and more or less add tests | 10:13 | ||
There's just simple tests now in Numeric and Decision | 10:14 | ||
So I have 3 standard loss functions | |||
S/So/So now | 10:15 | ||
S/So/So now | 10:16 | ||
*barf* stupid irc client | |||
Altreus | holly__: I wanna read your stuff but there's a lot. What's the sort of ... entrypoint module in all of this? :D | 10:17 | |
holly__ | Game::Stats is very basic statistics, then Game-Numeric is standalone numerical functions (integrals for decision theory) | 10:18 | |
Then Game::Bayes is bayesian statistics extended and Game::Decision is what you have to read last, decision theory based on the 3 other packages | 10:19 | ||
There's some design faults as I forgot some things in Game::Bayes | 10:20 | ||
*blush* | |||
Game-Stats contains discrete distribution functionality | |||
So a Game::Stats::DistributionPopulation contains just a list of chances | 10:21 | ||
This is basically needed for calculating estimates, variances etc. | |||
This is called a distribution in statistics | 10:22 | ||
(Discrete) | |||
Game-Bayes needs more work so you just have some brute MAP learning and that's it for now, all based on the disrtibutionpopulation of Game-Stats ^^ | 10:23 | ||
Then Numeric speaks for itself, definite integrals for the bayesian analysis | |||
Then decision theory is quite nice in Game::Decision as you have several loss and risk functions which can be used in "Game"'s | 10:24 | ||
Decision theory is loss and risk functionality | |||
So you get fractions/probabilities with rewards and so on to calculate potentials (with integrals) | 10:25 | ||
These things are needed for adaptive systems | |||
To be more informative : Game-Decision is the best to learn in the end as it has clear game functionality, don't mind the dependencies as they are simple | 10:26 | ||
Now TBH it's just a main pattern class with math function all the time, for speed instead of OOP | 10:27 | ||
These things are faster than non-core/core dispatches | |||
HTH | |||
Altreus | I see I see | 10:28 | |
I forgot I asked a question in IRC but I appreciate that you answered thoroughly anyway :D | 10:29 | ||
Means I can digest it when I can manage | |||
holly__ | Sure, take care | ||
In Game::Decision is an algorithm for 3 rewards r1 << r3 << r2, << == preferred over | 10:37 | ||
That's also usable in games then there's just loss functions | 10:38 | ||
These 2 are the basics of the whole system | |||
Risk functions will come later together with Bayesian analysis which is for e.g. inference | |||
holly__ needs to finish his book chapter | 10:39 | ||
(About non-informative priors now) | |||
These things will need more time as I have to understand the CS features of the noninformative priors | 10:43 | ||
I need Haar measures and Fischer info matrices | |||
Which probably will bootstrap Game::Matrix etc. | 10:44 | ||
To conclude, if you understand the functionality of Game-Decision you'll be ok, the 3 dependencies are to be comprehended but are more easy | 10:46 | ||
And for games pretty simple to use as they are just statistics and small functionality | 10:47 | ||
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holly__ | I am going to stop working on my Game:: libraries for this week | 11:38 | |
I'll rejoin on sunday | 11:40 | ||
Evrything should be online in 6-12 hours | |||
bye! | |||
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holly__ | I'm going to stop working on my Game::X libraries, everything should be online in 6-12-24 hours. So everyone has it for the weekend. CUL | 11:49 | |
(for this week) | |||
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