pugscode.org/ | nopaste: sial.org/pbot/perl6 | ?eval [~] <m oo se> | We do Haskell, too | > reverse . show $ foldl1 (*) [1..4] | irclog: irc.pugscode.org/ Set by diakopter on 11 July 2007. |
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moritz_ | good localtime() lambdacamels and -moose | 09:14 | |
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meppl | good morning | 10:14 | |
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xdemondogx | can yuo make with perl6 games which yuo couldnt with perl5? | 10:16 | |
small 2d games or so | |||
moritz_ | perl5 and perl6 are both turing complete, so you can write programs that do exaclty the same thing in both languages | 10:17 | |
same as (nearly) all other programming languages | |||
xdemondogx | so yuo can make small games | ||
meppl | so, in perl5 theres no good data-sharing with threads | 10:18 | |
moritz_ | xdemondogx: of course | 10:19 | |
xdemondogx | :o | ||
and 3d games :P | |||
moritz_ | meppl: ah yes. P6 threads will certainly be better, but they're not fully specced yet | ||
I think there was an example recently that showed how to use SDL with kp6 | 10:20 | ||
meppl | furthermore the object oriented programming is a little bit circumstantially to write in perl5 | ||
moritz_ | svn.pugscode.org/pugs//v6/v6-KindaP.../simple.pl | 10:21 | |
lambdabot | tinyurl.com/28q5og | ||
xdemondogx | wtf? | 10:24 | |
i jsut found out CrystalSpace supprots Perl5 O.o | |||
moritz_ | why not? | 10:28 | |
xdemondogx | it hough you couldnt make games with Perl lol | 10:32 | |
moritz_ | for example "frozen bubbles" is written in Perl | 10:34 | |
xdemondogx | frozen bubbles? | ||
moritz_ | www.frozen-bubble.org/ | ||
lambdabot | Title: Frozen Bubble - the official home | 10:35 | |
xdemondogx | tetris lol | 10:36 | |
moritz_ | no, not tetris | ||
xdemondogx | owh ti looked like it | 10:37 | |
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tunnuz | hi | 11:45 | |
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masak was happy to see ++$x for ^*; work in pugs | 16:05 | ||
wonder if it'll be a common pattern for infinite loops :) | 16:06 | ||
also, what happens if I feed that to an evalbot? | |||
it's not very memory-intensive. is there a timeout? | |||
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moritz_ | masak: yes, both evalbots have memory and time constraints | 17:18 | |
kp6: my $i; while 1 { $i++ } | 17:19 | ||
exp_evalbot | r18419: OUTPUT[syntax error at position 15, line 1 column 15:my $i; while 1 { $i++  ^ HEREDISPATCH: calling APPLY KindaPerl6::Runtime::Perl5::DispatchSugar::Dispatch=HASH(0x8434d10) on invalid object:$VAR1 = {}; at compiled/perl5/lib/KindaPerl6/Runtime/Perl5/MOP.pm line 33 | ||
..main::DISPATCH('undef', 'APPLY', 'KindaPerl6::Runtime::Perl5::Dispat...] | |||
moritz_ | kp6: my $i; while 1 { $i = $i + 1; } | ||
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exp_evalbot | r18419: No output (you need to produce output to STDOUT) | 17:20 | |
masak | moritz_: good to hear | 17:26 | |
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moritz_ | masak: aditionally it runs in a chroot (at least exp_evalbot ;) | 17:36 | |
masak | moritz_: sounds sane | 17:39 | |
Aankhen`` | Infinite loops are better written as `loop { ... }`, IIRC. | 17:42 | |
moritz_ | kp6: loop { 1; } | ||
exp_evalbot | r18419: OUTPUT[syntax error at position 5, line 1 column 5:loop { 1;  ^ HEREDISPATCH: calling APPLY on invalid object:$VAR1 = {}; at compiled/perl5/lib/KindaPerl6/Runtime/Perl5/MOP.pm line 33 main::DISPATCH('undef', 'APPLY') called at - line 16] | ||
masak | Aankhen``: yes, but this was a way to write an infinite loop as a statement modifier | 17:43 | |
see discussion from a few days ago | |||
Aankhen`` | Ah. | 17:57 | |
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pugs_svnbot | r18420 | putter++ | misc/kp6-repl.pl - An draft p5 repl for kp6. | 22:22 | |
diff: dev.pugscode.org/changeset/18420 | |||
lambdabot | Title: Changeset 18420 - Pugs - Trac | ||
mncharity | @tell fglock misc/kp6-repl.pl. Cheers. | 22:24 | |
lambdabot | Consider it noted. | ||
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avar | mncharity: maybe move it to v6/v6-Kinda* ? | 22:34 | |
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mncharity | avar: yes, go for it. I basically just took audreyt's blog post and wrapped kp6 as a black box. I didn't get a chance to look at the kp6 codebase, so, for instance, the file's package is currently named "RenameMe". So assimilation is needed. | 22:46 | |
rindolf is a Llama? | |||
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mncharity | & | 22:53 | |
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avar | mncharity: I only have v6/v6/KindaPerl6 checked out | 23:00 | |
s[v6/][] | |||
but nm | |||
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