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github.com/moarvm/moarvm | IRC logs at irclog.perlgeek.de/moarvm/today Set by moderator on 19 October 2013. |
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| odc | god damn it! my boss wants me to switch to python because "perl can't do threads" and "you cannot share memory between threads in perl" | 13:57 | |
| he read that on the internet | |||
| and he trusts the internet more than me | |||
| i'm so fucked | |||
| FROGGS | :/ | 13:58 | |
| arnsholt | Did you tell him about the GIL? O=) | ||
| odc | yeah, and unfortunately he knows we are IO bound not CPU bound | 14:00 | |
| hmm i might make him switch to Go maybe | 14:01 | ||
| but perl6 would have been ideal ;) | 14:02 | ||
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| jnthn | Rakudo on JVM may cut it :P | 14:32 | |
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| FROGGS | jnthn: okay to merge the config branch and update stage0? or do you want to take the stage0-update opportunity for something else? | 14:40 | |
| jnthn | FROGGS: I didn't get to review it yet, sorry | 14:44 | |
| FROGGS | jnthn: no problem | 14:48 | |
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| diakopter | odc: well, there are ways to share memory, but it involves locks and copying | 16:30 | |
| odc: that was supposed to have a wink after it | 16:33 | ||
| deplaned; saw smoke from a plane on the tarmac and fire engines moving toward it while we were landing. commutestrafastrianismite & | 16:34 | ||
| [Coke] tries to parse diakopter's word. | 16:59 | ||
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| rurban | diakopter: you forgot about lock-free synchronization (useful esp. with shared hashes or arrays) | 17:35 | |
| jnthn | [Coke]: Whenever I see those words, I wonder if aggluttony is one of the seven deadly linguistic sins :P | 17:42 | |
| arnsholt | In that case, I suspect the Turkish are all going to hell ^_^ | 17:43 | |
| diakopter giggle at [Coke] attempting such a feat | 17:54 | ||
| jnthn | dinner & | 17:59 | |
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| timotimo | i'd love to experiment with embedding moarvm into a simple game to have entity behavior written in nqp or something like that | 19:44 | |
| FROGGS | timotimo: box2d bindings would be neat for that | 19:51 | |
| timotimo | actually, i wouldn't say that; unless you want to expose the box2d api to the entity scripts directly to do steering and movement | 20:17 | |
| though box2d has things like the intersection tests that would let you check line-of-sight and similar stuff | |||
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| FROGGS | timotimo: what type of game do you have in mind? | 20:26 | |
| timotimo | nothing special yet | 20:27 | |
| just interested in the logistics of embedding a virtual machine into a bigger thing | |||
| diakopter | 2d shapes that fall in a grid and you try to make full horizontal lines | ||
| timotimo | haven't done something like that yet | ||
| FROGGS | github.com/FROGGS/Games-Asteroids/...enshot.png | 20:28 | |
| TimToady would like to point out for the record that a Dyson sphere that is cool enough to make dark matter out of would have to have some way of redirecting all the energy output of their star to some sink other than the universe at large. Just sayin'... | 20:29 | ||
| FROGGS | I'd love to do that again properly | ||
| or this: i.imgur.com/wkrWBzb.jpg | 20:36 | ||
| timotimo | i was once interested in making a sort of framework/engine for simple and very flexible design or rather implementation of card games | 20:37 | |
| i didn't get far | 20:38 | ||
| FROGGS | because it is not the easiest task | 20:39 | |
| timotimo | :) | 20:40 | |
| FROGGS | it might be easier in perl6 though, because you an apply behaviour then, rather just properties | 20:41 | |
| timotimo | that was me trying to make it in perl6; i wasn't very good at perl6 at that point | ||
| and tbh i'm still not good at perl6 at all | 20:42 | ||
| FROGGS | I dunno where I am good at | ||
| TimToady | oops, ww | 20:46 | |
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