github.com/moarvm/moarvm | IRC logs at irclog.perlgeek.de/moarvm/today
Set by moderator on 19 October 2013.
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odc god damn it! my boss wants me to switch to python because "perl can't do threads" and "you cannot share memory between threads in perl" 13:57
he read that on the internet
and he trusts the internet more than me
i'm so fucked
FROGGS :/ 13:58
arnsholt Did you tell him about the GIL? O=)
odc yeah, and unfortunately he knows we are IO bound not CPU bound 14:00
hmm i might make him switch to Go maybe 14:01
but perl6 would have been ideal ;) 14:02
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jnthn Rakudo on JVM may cut it :P 14:32
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FROGGS jnthn: okay to merge the config branch and update stage0? or do you want to take the stage0-update opportunity for something else? 14:40
jnthn FROGGS: I didn't get to review it yet, sorry 14:44
FROGGS jnthn: no problem 14:48
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diakopter odc: well, there are ways to share memory, but it involves locks and copying 16:30
odc: that was supposed to have a wink after it 16:33
deplaned; saw smoke from a plane on the tarmac and fire engines moving toward it while we were landing. commutestrafastrianismite & 16:34
[Coke] tries to parse diakopter's word. 16:59
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rurban diakopter: you forgot about lock-free synchronization (useful esp. with shared hashes or arrays) 17:35
jnthn [Coke]: Whenever I see those words, I wonder if aggluttony is one of the seven deadly linguistic sins :P 17:42
arnsholt In that case, I suspect the Turkish are all going to hell ^_^ 17:43
diakopter giggle at [Coke] attempting such a feat 17:54
jnthn dinner & 17:59
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timotimo i'd love to experiment with embedding moarvm into a simple game to have entity behavior written in nqp or something like that 19:44
FROGGS timotimo: box2d bindings would be neat for that 19:51
timotimo actually, i wouldn't say that; unless you want to expose the box2d api to the entity scripts directly to do steering and movement 20:17
though box2d has things like the intersection tests that would let you check line-of-sight and similar stuff
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FROGGS timotimo: what type of game do you have in mind? 20:26
timotimo nothing special yet 20:27
just interested in the logistics of embedding a virtual machine into a bigger thing
diakopter 2d shapes that fall in a grid and you try to make full horizontal lines
timotimo haven't done something like that yet
FROGGS github.com/FROGGS/Games-Asteroids/...enshot.png 20:28
TimToady would like to point out for the record that a Dyson sphere that is cool enough to make dark matter out of would have to have some way of redirecting all the energy output of their star to some sink other than the universe at large. Just sayin'... 20:29
FROGGS I'd love to do that again properly
or this: i.imgur.com/wkrWBzb.jpg 20:36
timotimo i was once interested in making a sort of framework/engine for simple and very flexible design or rather implementation of card games 20:37
i didn't get far 20:38
FROGGS because it is not the easiest task 20:39
timotimo :) 20:40
FROGGS it might be easier in perl6 though, because you an apply behaviour then, rather just properties 20:41
timotimo that was me trying to make it in perl6; i wasn't very good at perl6 at that point
and tbh i'm still not good at perl6 at all 20:42
FROGGS I dunno where I am good at
TimToady oops, ww 20:46
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