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Set by lizmat on 8 June 2022.
|oh, and another way of inheriting mentioned in the doc (Inline::Perl5::Perl5Parent) even refuses to compile: Invalid typename 'Inline::Perl5::Perl5Parent'
00:55 MasterDuke joined 06:08 MasterDuke left 08:27 teatime left
|It's advent calendar time again: raku-advent.blog
|DarthGandalf: sorry you keep hitting bugs :(
|can you report the `Inline::Perl5` issues to the project repo?
|the .pm warning I mentioned is in rakudo itself, not in Inline::Perl5
|but other issues are
|yeah, there's a Rakudo bug in the "pm" handling for sure. I don't know whether anyone considered mixed Perl/Raku codebases when that was implemented
|I doubt this will have an effect, but it would be cool if `use v5.32` or whatever would disable this check
|looks like that's a bad check period to me
|@abstract you can proably use this font www.dafont.com/search.php?q=flakes to the snow simulator flakes
|that's an interesting thought...
|I would prefer to do it through loading the unicode snow characters in raylib, but it's cool to have the option.
|I came across this github.com/raysan5/raylib/issues/1095 It seems like that the font you wan't must contain the unicode, if it doesn't i will just show  or ?
|I tried to render the snow flake unicode, but failed to find a font that has the snow flake
|ah really? I think its in Deja Vu Sans at least, for sure its in noto emoji
|or at least, I would have expected :S
|.vushu did you get the unicode working the same way as you mentioned you got 'abstract' working?
|I will upload an example
|Ab5tract here is a simple example github.com/vushu/raylib-raku/blob/...-text.raku I believe that .ttf are barely supported according to my testing and according to this www.reddit.com/r/raylib/comments/1...haracters/
|Ah, great, thanks
|Regarding .fnt, I saw that the current tooling for creating them is not very straightforward. thought it might make for a cool Raku one, actually.
|yeah would be a nice thing to make I think I use this java tool at some point in time libgdx.com/wiki/tools/hiero
|@vushu did you work on chess position images rendering?