🦋 Welcome to the MAIN() IRC channel of the Raku Programming Language (raku.org). Log available at irclogs.raku.org/raku/live.html . If you're a beginner, you can also check out the #raku-beginner channel! Set by lizmat on 6 September 2022. |
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[Coke] | I am staring at a bag of avocado cheese flavor doritos... imported by "RAKU NY IMPORT INC" | 01:20 | |
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librasteve | sorry couldn’t parse “avocado cheese floor doritos” | 07:02 | |
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[Coke] | japan has a lot more flavors than the 4 or so we have here in the states. :) | 12:15 | |
lizmat | yeah, I fondly remember the "Green Tea" flavoured KitKats in Japan :-) | ||
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wayland76 | o/ | 12:47 | |
tellable6 | 2025-04-13T13:58:12Z #raku <librasteve> wayland: imo Grammar Actions are the way to go with make/made ... there is a lot going on with grammars backtracking and so on that otherwise can make very thorny issues | ||
jdv | there's a resturant named raku near where i live. wonder if its related. | 12:55 | |
maps.app.goo.gl/oQSdzmdV8PapfUi37 | 12:57 | ||
grondilu | video of my Chess module in action: i.imgur.com/dvzKf76.mp4 | 14:31 | |
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[Coke] | grondilu: nifty | 14:36 | |
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antononcube | Hm... I just posted to Imgur Gila monster sculptures made with truck parts. | 14:54 | |
(I did not use Raku for any of them though.) | 14:55 | ||
[Coke] wonders if he can find anton in user submitted. | |||
antononcube | imgur.com/a/gila-monster-sculpture...ts-pSEav5u | 14:56 | |
BTW, that is/was a day-work related project. | |||
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I am thinking my next graphics module to be about making SVG animations via Raku. The prototype for that was chess related. (Animating Knight's tour.) | 15:07 | ||
See here : www.youtube.com/watch?v=fwQrQyWC7R0&t=702s | 15:10 | ||
melezhik. | antononcube: it is really cool 😀 | 15:51 | |
I mean trucks | 15:52 | ||
antononcube | Yes, those are looking mean trucks! | 15:56 | |
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melezhik. | 😂 | 18:28 | |
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japhb | grondilu: What are you using for graphics in your terminal chess program? | 20:04 | |
timo | is that kitty graphics? sixel? | 20:22 | |
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timo | grondilu: `without $*rows|$*cols { ($*rows, $*cols) = await self.detect-terminal-size; }` in the example code you sent earlier, doesn't do what you want, i think | 20:59 | |
m: my ($*rows, $*cols); without $*rows | $*cols { say "one" }; $*rows = 1; without $*rows | $*cols { say "two" }; $*cols = 99; without $*rows | $*cols { say "three" }; | |||
camelia | one | ||
timo | i think this is the "negation of junction" thing that's a little odd | 21:03 | |
m: my ($*rows, $*cols); without $*rows & $*cols { say "one" }; $*rows = 1; without $*rows & $*cols { say "two" }; $*cols = 99; without $*rows & $*cols { say "three" }; | 21:05 | ||
camelia | one two |
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tbrowder | hi, i'm about to release a YUGE update to my Mi6::Helper distro and would appreciate any criticism from an early peek at github.com/tbrowder/Mi6-Helper/tre.../README.md | 23:08 | |
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guifa | ugh, I really file like we need a "flatten by x levels" method | 23:26 | |
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antononcube | @guifa Can you expand on that? | 23:35 | |
(1) Only the first k levels, or (2) between k1 and k2 leverls. | 23:36 | ||
guifa | (1) | ||
so if you have ( (1,2) ), ( (3,4), (5,6) ) you end with (1,2), (3,4), (5,6) | 23:37 | ||
antononcube | There is a sub / function, flatten, of "Data::Reshapers" that does flattening upto max-level spec. | 23:38 | |
github.com/antononcube/Raku-Data-R...kumod#L362 | |||
use Data::Reshapers; flatten([[(1,2),],[(3,4), (5,6)]], :1max-level) # ((1 2) (3 4) (5 6)) | 23:43 | ||
It is in my TODO list to implement flattening between min- and max levels. | 23:45 | ||
wayland76 | tbrowder: Should those references to other modules be links? That'd be handy. | 23:47 | |
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